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I can actually play FROST

I’ve tried playing as a frost mage over the years, but it never quite worked out.  I would do exactly what I saw the good players doing but would die rather quickly while their shield seemed to hold out for ages and they could kite for miles.  My shield lasts half a second, they break my roots, and beat me to hell.

But in Legion  it’s considerably easier to play.  Someone mentioned it feels like a WoD shadow priest, and it does.  If you take Glacial Spike, you ramp up to 5 icicles, then use it to form a big one (with a cast time) and let it go for a lot of damage.  That doesn’t really work in PvP so I took Comet storm, but frost now has nice little procs for Flurry and Ice Lance, and with Frost Nova, Ice Nova, the frozen orb, Comet storm all on very decent cool downs, plus double nova, double blink, it’s very fun to play.  It’s about on par with Fire, though I do miss Fire’s ability to spam cast Flamestrike. Blizzard is on a cool down.

 

World pvp is still bogus though.  I have that video where a warrior took me to 20% health before I could even react, that frost mage that did the same when I was questing, and now a rogue who took nearly all my health before I could blink.  I was at 40% and just fell over dead.  So sad. I miss normal wpvp.

 

DEMON HUNTERS!

I mean, it’s bad enough they can destroy you in half a second, heal like they have unlimited Lay on Hands, but now they can get to places no one else can reach. It’s getting really obnoxious.  They can jump down, give you a wack, then leap right back up on the top. NPCs can’t even reach them.

Fire is better than Heals

I realize that dps and healers, are not the same thing.  I am however, having way, WAY more fun playing a fire mage than any of my healers.  I feel it has to do with the skill set.

For instance, a warrior recently destroyed a good 80% of my health before I could blink (my eyeballs, not the skill blink!) as my mage.  I still won the fight, though.  Here’s the thing.  If a warrior hits my priest, I can pain sup.  It pretty much sucks but I can.  I have no escape abilities any more but ok let’s say I knock him away a bit with scream.  I have 1 min before I can use that again.  He gets out of that and I knock him away again with that one skill.  Wellp, out of tricks.  GG.

Same situation with my mage.  Warrior hits me, I can temporal shield.  He rushes me, I frost nova.  He rushes me again, I nova again.  I ice block. I blink, I blink again, I drop mirrors, I dragon’s breath.  I sheep.  I can try to inviz. Almost everything is instant cast so if I get locked out, which doesn’t happen much, that’s ok I can switch schools.  Can still blink, ice block, frost nova, etc while locked out of fire.

As my disc priest I use to have shadow, holy, and divine schools but now it’s basically just HOLY.  Have fun with that.

Tell me again why I’d want to play heals?

Worst PVP, ever.

 

If I wasn’t running with SPM, I don’t think I’d be doing pvp at all.  I haven’t done world pvp since this expansion came out, I haven’t done Ashran because it sucks, nor any random battlegrounds.  I mean, there’s always been some unbalances, sometimes ridiculously so, but nothing that I can recall like this.

In particular, the MOBILITY and knock-backs are absolutely off the charts.  A demon hunter doesn’t want to fight you? Cool, in 2 seconds he’s halfway across the map.  Warrior wants to get away? He can heroic leap like 2-3 times and also be across the world.  Add monks to that list.  I almost killed a wind walker and they decided to leave, and they were miles away from me in no time at all.

The irony is, druids originally had displacer beast which blinked them and put them into stealth.  That was nerfed to just be a blink.  Then it was nerfed again to be an arcane school of magic so if you were silenced, you can no longer displacer.  But all these melee? Yep, across the map in no time flat.  Paladins also got this weird thing they can do where they instantly mount up and run away, even in combat.  It’s only available for a few seconds so, it seems balanced at least.

Then the knock-backs.  Druids had typhoon but it had limited scope and had a slight delay so shoving people wasn’t always as precise as I would have liked it to be.  Hunters had their explosive trap and ele shaman had their thunderstorm thingy.  Mages way back when had blast wave which shoved people like typhoon but that has been long gone.

Now? Oh monks Ring of Peace is a constant knock-back the entire time you encounter it.  Not just one time, like Ursol’s Vortex pull-back ability no, THE ENTIRE TIME.  And not only that, it’s a bit of a jump up and push back, meaning if you are near a low edge of something, like the inner ring of a bunker in AV,  you can still get punted out.  Speaking of Ring of Peace, originally when it applied a constant silence and disarm in it’s area of effect, well that got nerfed.  But now it has a constant area of effect.. again? ok?

Warriors have some bowling-ball thing I don’t know the name of, but they rush into  you and knock everyone back.  I mean, did we really need MORE KNOCK BACKS and insane melee mobility?

Farmer Saldean has GUARDS

Apparently all my protecting has paid off in some fashion.  Mentillos has been back around (the warrior who could never beat me) told me that Saldean now has guards, and instantly respawns.

 

But, you can’t test this as Alliance, no no.  I brought my horde down.  A level ??? Westfall Brigade Guard instantly spawns and nearly woooped my ass.

 

I wasn’t even flagged, but the guard flagged me.  This is good because then I cannot stay safely unflagged, open a can of woop-ass on the Farmer, then run away.  You know, like that level 20 disc priest kept doing.  or that Frost DK.  Or, any of the others.  I get preemptively smacked.   Nice Blizzard, seriously, GOOD.  Maybe name it “Coquette” next time, k?